MacBook Air Can Be Used for Unity Game Development


MacBook Air and Unity for Game Development

It took me almost two years to justify the MacBook purchase.   I bought a MacBook Air.  It is an older model, but it was new from Best Buy.  It was $899 for a 13″ 256GB HD and 8GB RAM.  Not the bottom of the barrel, but a little under powered as development machines go.  I had to break down and buy it because my Windows laptop really started to go.  The screen flickers on and off and the keyboard usually responds when I press a key.  It has not been portable for over a year and I have not been able to concentrate on real development for some time because of it.

The unboxing process for the MacBook Air was easy.  I have a iPadMini, but am new to Mac OS, so there was some googling involved.  Installing software consisted of going to the app store as well as company sites directly.

App Store:

  • OneDrive
  • xcode

Direct Sites:

  • Microsoft Office (I have a subscription to Office 365).
  • Google Chrome
  • Android Studio for Mac
  • gimp
  • handbreak
  • skype
  • steam (why not – let us call this research)
  • amazon music

Wanted, but Not Supported on Mac

  • paint.net

I would document what I did, but everything installed with just hitting Next->Next.

Switching to Unity

After playing around a bit more with Android Studio, I have decided to switch to Unity.  The cross-platform features and idea of learning a new language intrigue me.  It may feel like one step forward, and two steps back, but I am making forward progress, even it it is at a snails pace.

In future posts I will start show how to to link the Unity Projects with my gitlab server from the git command line on the MacBook Air.   I will get in the details as to why I did not use a git UI, but that is for another time.

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